Protection Domain


Deities of Protection are committed to defending those too weak to defend themselves or to providing for the safety and security of the individual, a clan or an entire people. Protection deities are also associated with knightly orders that use offensive measures to drive enemies away from those that require protection.

Protection Domain Spells

Cleric LevelSpells
1Protection From Evil and Good, Sanctuary
3Protection From Poison, Warding Bond
5Protection From Energy, Spirit Guardians
7Stoneskin, Death Ward
9Greater Restoration, Antilife Shell

Armed and Armored
When you first choose this domain,you gain proficiency with martial weapons and heavy armor.

Channel Divinity: Steadfast Protection
Starting at 2nd level, you can use your Channel Divinity to change the duration of any spell on the above list such that the spell does not require concentration if the selected spell otherwise requires you to maintain concentration. This effect only applies to the above spells and only applies when one of the above spells are cast on any other target than yourself.

Feature: 6th

Feature: 8th

Feature: 17th

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