Luck Domain
Deities of Luck are inscrutable and capricious. They may govern Chance or think nothing of it. They favor bold, unexpected action and those that seize opportunities when they arise. However, these same deities are swift to punish those that rely on luck alone too many times or that cheat in games of chance or skill.
Luck Domain Spells
Cleric Level | Spells |
---|---|
1 | Bless, Bane |
3 | Augury, Enhance Ability |
5 | Bestow Curse, Remove Curse |
7 | Death Ward, Freedom of Movement |
9 | Mislead, Creation |
Blessing of Luck
When you first choose this domain,you can use your action to touch a willing creature (including yourself) to give it Advantage on a single saving throw chosen at the time this ability is used. This blessing lasts for one hour or until this Blessing is used by the recipient or bestowed on another.
Channel Divinity: Alter Luck
Starting at 2nd level, you can use your Channel Divinity to raise or lower the luck of those within 30ft of you that you can see.Each potentially affected creature including yourself, be they ally, foe or neutral to you must decide whether or not to resist the effect. Those that chose to resist must make a Wisdom saving throw with success indicating they avoid the effect. Those choosing not to resist or those failing their saving throw have their luck altered until your next action. Your allies and those neutral to you must each roll a d6. On a 2-6, they receive Advantage to the next d20 roll they make until your next turn, and receive Disadvantage on their next d20 roll on a 1. Those you consider enemies must also roll a d6. On a 2-6, they receive Disadvantage to the next d20 roll they make until your next turn and receive Advantage on the next d20 roll on a 1.
Feature: 6th
Feature: 8th
Feature: 17th
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