Good Domain
Deities of Good model the values of benevolence, kindness and giving.They seek to bring about the best outcomes for the largest number of people and stand in fierce opposition to the forces of Evil that would see this good work undone.
Good Domain Spells
Cleric Level | Spells |
---|---|
1 | Bless, Cure Wounds |
3 | Spiritual Weapon, Warding Bond |
5 | Beacon of Hope, Remove Curse |
7 | Aura of Life, Aura of Purity |
9 | Dispel Evil and Good, Mass Cure Wounds |
Radiant Rebuke
When you first choose this domain, you can rebuke attackers with a jolt of pure good. When a creature within 5ft of you that you can see hits you with an attack, you can use your reaction to cause the creature to make a Dexterity saving throw. The creature takes 2d8 radiant damage on a failed saving throw and half as much damage on a successful one. You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain all expended uses when you finish a long rest.
Channel Divinity:: Undead Foe
Starting at 2nd level, your Channel Divinity is especially powerful against undead. Undead in the area of effect have Disadvantage on their saving throws and suffer an additional -1 on their save.
You cannot choose the Optional Turn Undead rule if you choose this domain but you do gain an extra use of Channel Divinity than you are otherwise entitled.
Feature: 6th
Feature: 8th
Feature: 17th
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