Evil Domain


Deities of Evil are cruel, malicious, spiteful or depraved. They seek the suffering, domination or outright destruction of those that would stand between them and their goals. Evil is also associated with those who place their own interests above that of others regardless of the cost and the corruption of all that is good or holy.

Evil Domain Spells

Cleric LevelSpells
1Bane, Inflict Wounds
3Spiritual Weapon, Darkness
5Animate Dead, Vampiric Touch
7Blight, Phantasmal Killer
9Contagion, Antilife Shell

Rotting Rebuke
When you first choose this domain, you can rebuke attackers with a jolt of pure evil. When a creature within 5ft of you that you can see hits you with an attack, you can use your reaction to cause the creature to make a Dexterity saving throw. The creature takes 2d8 necrotic damage on a failed saving throw and half as much damage on a successful one. You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain all expended uses when you finish a long rest.

Channel Divinity: Bolster Undead
Starting at 2nd level, your Channel Divinity cannot turn undead. Instead, undead within 30ft of your location when this ability is used gain Advantage on their Wisdom saving throws to resist being turned and gain an additional +1 on this save. This effect lasts for no more than 10 minutes per Cleric level. An individual undead creature cannot be the recipient of more than one of these effects at the same time. This effect is dispelled once the affected undead are subjected to a Turn Undead attempt.

You cannot choose the Optional Turn Undead rule if you choose this domain but you do gain an extra use of Channel Divinity than you are otherwise entitled.

Feature: 6th

Feature: 8th

Feature: 17th

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