Air Domain


Deities of the Air concern themselves with flying creatures, the cold and wind. Air may also be the physical manifestation of underlying philosophies like chaos or travel.

Air Domain Spells

Cleric LevelSpells
1Fog Cloud, Jump
3Gust of Wind, Misty Step
5Wind Wall, Gaseous Form
7Freedom of Movement, Ice Storm
9Conjure Elemental (Air only), Cloudkill

Frigid Blast
When you first choose this domain, you learn the Ray of Frost cantrip.

Channel Divinity: Buoyed by the Wind
Starting at 2nd level, you can use your Channel Divinity as a reaction to cast the Feather Fall spell.

Feature: 6th

Feature: 8th

Feature: 17th

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