The Commoner (NPC Class)
Commoners make up the vast majority of people. They have no particular trade except their labor and they tend to live hard lives of subsistence with only a small hope of saving enough to spend their final years free of daily cares. Day laborers, dirt farmers, apprentices, shop workers (but not owners), groomsmen, gardeners and unskilled servants are examples of commoners.
Level | Prof Bonus | Features |
---|---|---|
1 | +2 | Poor Lifestyle |
2 | +2 | |
3 | +2 | |
4 | +2 | Ability Score Improvement |
5 | +2 | |
6 | +3 | |
7 | +3 | |
8 | +3 | Ability Score Improvement |
9 | +3 | |
10 | +4 |
Class Features
Hit Points
Hit Dice: 1d6 per level
Hit Points at 1st Level: 6 + your Constitution modifier
Hit Points at Higher Levels: 1d6 (or 4) + your Constitution modifier per level after 1st
Proficiencies
Armor: None
Weapons: Simple weapons
Tools: none
Saving Throws: Pick either Strength or Constitution
Skills: Pick any one skill.
Poor Lifestyle
Your limited skill and education provides you with just enough to get by, providing you with a Poor lifestyle (see pg 158 PHB).
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